PS: just then I noticed that the video and the source GitHub addresses are the same as the first page on this topic PS: just then I noticed that the video and the source GitHub addresses are the same as the first page on this let me know please if you solved this issue, if not we can try to your old GBAtemp post and continue there this topic, also because now I try with a new repository to build up some test and I got this annoying error Audio CPP problem īelow, are the Youtube video and Github repository: But I need the help of some one here, please can you help here. I begging the author of this post to explain how to do it because I saw also his video in Youtube and I found the github experimental for Wii U to implement such new texture on it. I believe as noob under this point, I mistake something, because should be the DevKit to extract the new texture and replace them automatically without my manual action. rpx, so everything it's works till the initial Menu but once I press to start the game I got the white screen. Ok, for my little studying around it seems the newest RENDER96 versions 1.4/2.0 or above will not be compatible because they are implemented for the DirectX where the Wii U use the OpenGL and now for me it makes sense why the new textures are incompatible between the two emulations between PC version and Wii U version.īut as per my understanding in theory the RENDER96 package 1.3 version should be compatible, yesterday I tried again to replace the files and after other few manual fix I got the.
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